

Milla offers to repay him with manual labor, then hires him to accompany her and Jude to Nia Khera. Both Jude and Milla are suspicious of his intentions, yet he seems reasonable enough for his asking price. He then reveals that he expects payment for the incident at the port. On the ship, the man introduces himself as Alvin, a mercenary looking for work. After assistance from a mysterious man, they successfully board a ship to the Aladhi Seahaven. There, the Rashugal military confronts the two. Jude helps her reach the seahaven so that she can be on her way. She decides to return to Nia Khera, her hometown, to properly perform the ritual needed to summon them again. Milla awakens with Jude and discovers she cannot summon the four spirits. Milla is able to steal the activation disc for the Lance, but she and Jude are thrown off a bridge inside of the room and wash up outside. However, the Lance absorbs their mana energy, as well as captures the four spirits. Milla summons the Four Great Spirits, Efreet, Gnome, Sylph, and Undine, to aid her. However, the Lance is suddenly activated by the girl. She threatens them, so they ready themselves for another attack. While scavenging for intruders, the Lady in Red appears once more to kill Jude and Milla. After defeating the woman, Jude decides to accompany Milla deeper into the facility until she finishes her business there.Īt the heart of the facility, the duo discovers a military weapon of mass destruction known as the Lance of Kresnik, a gigantic, mechanical cannon utilizing spyrix technology and powered from the mana drained from the capsules across the research center and surrounding spirits. Suddenly, Jude is attacked by a woman known as the " Lady in Red". Haus is able to warn Jude of a trap, but dies shortly afterward from mana depletion. These machines, referred to by Milla as a type of spyrix, drain the mana out of their contents. Inside, the two encounter lines of capsules filled with people, including Haus. She is trying to break into the center for unknown reasons, and Jude decides to follow. He then meets Milla Maxwell, a mysterious woman claiming to be the Lord of Spirits, who is investigating the recent deaths of a number of spirits. When his professor does not return, Jude decides to check on him but is denied entrance to Laforte. His supervisor, Professor Haus, is awarded a prestigious honor at Laforte Research Center and leaves Jude in charge for the day. Jude Mathis is an aspiring medical student at Rashugal's capital, Fennmont. The Lance of Kresnik and the Four Great Spirits The choice affects certain scenes with some characters, as well as the environments the player will encounter. Plot The game begins with the choice of following either Jude Mathis or Milla Maxwell. Auj Oule is a developing country whose power is derived from the control of monsters and the might of its military.
#Tales of xillia 2 exoplasma free
Rashugal is an empire with a long history whose free use of spirit power has granted it incredible majesty and prosperity. In Rieze Maxia, there are two main countries vying for supremacy. The most powerful of these spirits is a being called Maxwell, though its true nature is unknown. The spirits support human civilization by granting wishes, such as the ability to channel mana as spirit power, and in turn are protected by those wishes. The game is set in Rieze Maxia, a world where humans and monsters coexist with spirits. 1.2.1 The Lance of Kresnik and the Four Great Spirits.A sequel to the game, titled Tales of Xillia 2, was announced at Tales of Festival 2012, set one year after the original story. The game was released on Augand in Europe on August 9, 2013.

On March 28, 2012, Bandai Namco Games trademarked Tales of Xillia in the United States and Europe. It was released in Japan on September 8, 2011, and its characteristic genre name is " RPG of Unwavering Convictions" ( 揺るぎなき信念のRPG, Yuruginaki Shinnen no RPG ?). Tales of Xillia ( テイルズ オブ エクシリア, Teiruzu obu Ekushiria ?) is the thirteenth Mothership Title in the Tales series.
